Note, that almost everything is configurable through sandbox settings (120 Sandbox options). This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.ĭynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here. The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. Of course, your typical +1/2 in some skills perks are also present. This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on).
Information: This mod adds a great deal more variety to the traits available to players during character creation.